I’m happy to say that the new game is coming along so well that it should be completed around June/July, all ready for an August release. That’s the deadline I’ve given myself, and I’m quite confident that it will be done on time.

Hi all! :) I haven’t posted for ages, huh? Rest assured, my development is still going strong.

Ah, so, I finished Blue. Like, finished finished. I really liked the concept, but the execution fell shorter than my expectations. So, I decided to not release it. Depressing, I know. I’ve just taken it as a learning experience, and I’ve moved on to bigger and better things.

I am developing something right now, but it’s far too early in development to release any info about. You know, that’d be like telling people you’re pregnant during your first trimester. But watch this space! It’s something small-ish, so info should be here soon.

On that note, have a good day, and come back soon.

– Josh

Sorry for the severe lack of updates! Uni is keeping me busy. I’m currently redoing the river stage of Blue, since the original one was ugly and made me cry. Things are slow because of uni, but slow progression is better than none!

I know I’ve been quiet lately, but uni will do that to you. However, rest assured that big things are happening. :)

Yesterday was the first meeting of the Macquarie Game Studio, which I’m hoping to be a big part of. I think my contributions will mostly be on the programming side of things, since it looks like we’ll need a few. It’s all very exciting.

Ah, just found out why Unity was running slower than it should. For some reason it was using the integrated Intel graphics instead of Nvidia. Oops. It’s much better now!

I did it! Oh my god, I finally got those OnMouseDown scripts working. For some reason it was picking up a collider right behind the objects instead. I just had to disable the collider, since it wasn’t used for anything. Woo!!

I actually feel quite silly, considering I wrote up a huge script to try and fix it, yet the solution was so simple.

That last 10% of a game takes 90% of the time. Whoever came up with that one knew what they were talking about. Strictly speaking, Blue is technically finished. I’m just not 100% happy with it yet.